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арго обзор игры

Argo is a free to play tactical shooter built on the same engine as ARMA 3. Unlock new weapons, clothes, and skills through the game's progression system.

Take part in mainly 5v5 competitive matches as either the Clouds or Flames factions on the highly detailed Mediterranean island of Malden. Argo offers players a chance to experience the hardcore gameplay style offered by Bohemia Interactive's Arm A series.

Publisher: Bohemia Interactive Playerbase: Low Type: Tactical Shooter Release Date: June 22, 2017 Pros: Realistic, tactical gameplay. Argo Key Features: Minimum Requirements: Operating System: Windows 7 / 8 / 10 (64bit) CPU: Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz Video Card: Ge Force 9800 GT / Radeon HD 5670 / Intel 4000 RAM: 4 GB Hard Disk Space: 20 GB Recommended Requirements: Operating System: Windows 7 / 8 / 10 (64bit) CPU: Intel Core i5-4460 / AMD FX 4300 or better Video Card: Ge Force GTX 660 / Radeon 7800 or better RAM: 6 GB Hard Disk Space: 20 GB Developer: Bohemia interactive Game Engine: Real Virtuality Release Dates: Open Prototype: November 1, 2016 Full Release (v1.0): June 22, 2017 Development History / Background: Originally known as Project Argo, the game was originally supposed to be developed with a new engine as the first title by Bohemia Interactive's experimental publishing arm, Bohemia Incubator.

Players take part in realistic 5v5 matches in which every bullet matters.

The game's maps are set across the fictitious Mediterranean island of Malden.

Argo is a free to play tactical shooter where players jump straight into the fray.

As an 'experimental project, Argo was intended to help the Bohemia team gain more experience multiplayer design.

With the first playable version released on November 1, 2016 and a full steam release following only 6-7 months later, Argo went from concept to release rather quickly.

Первое, что персонажи игроков слышат, пробудившись от гибернационного сна — это сирена тревоги и «металлический» голос: «Обнаружено присутствие инопланетных форм жизни. После был подписан контракт с Fantasy Flight Games.

По словам Бруно Файдутти, первая версия игры была разработана в 20 году.

Издатель попросил авторов добавить в игру разнообразия и сделать её более сложной.

Спустя два года срок действия контракта истёк, и права на игру вернулись к Бруно Файдутти и Сержу Лаже.